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Home > Reviews > Huonepakopeli Finland: Three Games
Case Study · Owner’s Review

Turnkey Escape Rooms: Case Study for Huonepakopeli in Joensuu and Kuopio

An escape room chain in eastern Finland compares our games with a room it built itself: “Indestroom games are much more popular and everything works perfectly.”
3
of our games
11
rooms in two Finnish cities
Huonepakopeli runs 11 rooms in two Finnish cities; our Magic School became its top-selling room.
Magic School escape room by Indestroom, as supplied to Huonepakopeli in Finland: the wizard's office with desk and shelves

Resumen del proyecto

Ciudad, País
Joensuu and Kuopio, eastern Finland. Huonepakopeli runs rooms at several addresses in Joensuu and one in Kuopio.
Tipo de cliente
A family-run escape room chain, owned by MooseFabric Oy. The owners took over the chain in January 2020 and opened Kuopio in September 2020.
El objetivo del proyecto
The owners wanted reliable, popular games next to the rooms they build themselves. They wanted:
  • a family room that is easy and fast to reset.
  • a harder room for experienced players.
  • a compact escape cube.
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Condiciones de aplicación
  • Plazo de fabricación: unos 60 días laborables para una habitación estándar.
  • Entrega: a cargo de Indestroom.
  • Instalación: a cargo del propio equipo del cliente, con nuestras instrucciones y asistencia remota.
Restricciones de edad
Huonepakopeli plays its rooms with children from age 10 alone, younger children with adults.
Capacidad
3-8 players per room at Huonepakopeli, 60 minutes of play.
Área
Our standard rooms need about 30-50 m² each; an escape cube comes complete, with walls and floor.
Valoraciones
Huonepakopeli holds 4.6 on Google in Joensuu (87 reviews) and 4.5 in Kuopio, read November 2026.
Ours vs. Their Own
The owners also built a room of their own, for about €70,000. In their words, our games are much more popular and everything works perfectly.
Plazo de amortización previsto
Estimated 12-18 months, depending on the location, the ticket price and the number of games a week. Example: at Huonepakopeli a team of 4 pays €31 per person, €124 a game. At 8 games a week in each of three games that is about €3,000 a week, or about €155,000 a year in ticket sales, before rent, staff and other costs.
Rango de inversión
€115,000-€127,000 for a set like this at 2026 list prices: Magic School, Jungle and an escape cube, production only. Clients who order several rooms get a multi-room discount. Delivery and venue preparation come on top.

Galería de proyectos

Datos del proyecto

Ubicación

Joensuu and Kuopio, Finland
Cliente

Huonepakopeli (MooseFabric Oy)
Games

Magic School, Jungle, Alice cube
Top seller

Escuela de magia
Inaugurado

2020-2021
Capacidad

3-8 players per room
Entrada

€23-€47 per person
Inversión

€115,000-€127,000
Amortización prevista

12-18 meses
Valoración

4.6 on Google (Joensuu)
Ubicación

Joensuu and Kuopio, Finland
Cliente

Huonepakopeli (MooseFabric Oy)
Games

Magic School, Jungle, Alice cube
Top seller

Escuela de magia
Inaugurado

2020-2021
Capacidad

3-8 players per room
Entrada

€23-€47 per person
Inversión

€115,000-€127,000
Amortización prevista

12-18 meses
Valoración

4.6 on Google (Joensuu)

Desde la idea inicial hasta la finalización

The Huonepakopeli project shows what an owner learns when he runs our rooms next to a room he built himself.
01 · ELEGIR

Three Different Games

The owners picked three games for different players:
  • Magic School, a school of magic for families.
  • Jungle, a harder adventure room.
  • Alice cube, a compact escape cube.
Magic School and the Alice cube opened at the same time.
02 · RUN

Easy to Reset, Easy to Run

In daily work the rooms proved simple for the staff:
  • Magic School is very easy and fast to reset.
  • everything works like it should.
  • many players come back to play again.
The owner’s own words, in his review for us.
03 · COMPARE

Ours vs. Their Own

The owners also built one room with their own team:
  • it cost them about €70,000.
  • it had a lot of technical problems.
  • our games turned out much more popular.
An honest comparison from a client who builds rooms himself.

Características y equipamiento

The games we supplied to Huonepakopeli, from our catalogue of turnkey escape rooms and escape cubes.
Escuela de magia
Magic School: their top-selling room, played there as Taikakoulu.
Selva
Jungle: the owner’s favorite, “difficult in a good way”.
Alice cube
an Alice in Wonderland escape cube, played there as Ihmemaa.
Reset
fast and easy for the staff between games.
Juego
60 minutes, 3-8 players at Huonepakopeli.

Testimonio de un cliente

“I think Indestroom games are much more popular and everything works perfectly.”

Magic School: top-selling room · 3 of our games · Players come back to play again
Huonepakopeli logo
Olli, owner, Huonepakopeli
Joensuu and Kuopio, Finland. His whole review for Indestroom, in his own words:
Our top seller

“Magig School is our top selling room! It is very easy and fast to reset. Everything works like it should.”

Olli, owner of Huonepakopeli, in his review for Indestroom

Players come back

“Many customers have played more than one time. Just because they like this game and the atmosphere.”

Olli, owner of Huonepakopeli, in his review for Indestroom

Selva

“Jungle is also very popular. This is my personal favorite. It is also difficult in a good way. We have had lot of good feedback from customers“

Olli, owner of Huonepakopeli, in his review for Indestroom

Alice cube

“Alice Cube is also great game, we opened it same time as Magic school”

Olli, owner of Huonepakopeli, in his review for Indestroom

Their own room

“I want to tell you we have made one game with our own group. It is great, but it was also very expensive. We spend about 70 000€ to build that game. Unfortunately we have lot of technical problems with that room.“

Olli, owner of Huonepakopeli, in his review for Indestroom

The verdict

“I think Indestroom games are much more popular and everything works perfectly“

Olli, owner of Huonepakopeli, in his review for Indestroom

Nuestro papel en ello

Three games that are easy to run and popular with players: Magic School became their top-selling room.

Lo que dicen los jugadores

Players about our games at Huonepakopeli (read November 2026). Reviews written in Finnish show our English translation first and the original below. Stars are shown only where the source shows them.

JUNGLA

“[…] the escape room itself (Jungle) was very well designed from all aspects (story, decorations, puzzles, sounds etc.) […]”

Eemeli Mikkonen
Google, 2023, 5 of 5
JUNGLA

“We booked the jungle room for six people and it was great! […]”


Original in Finnish

“Me varasimme viidakkohuoneen kuudelle hengelle ja se oli mahtava! […]”

Katrina Räty
Google, 2025, 5 de 5
ALICE CUBE

“We played Ihmemaa and it was really fun in all its difference. […]”


Original in Finnish

“Pelasimme Ihmemaan ja se oli kyllä hauska kaikessa erilaisuudessaan. […]”

Taija Santamäki
Google, 2021, 5 of 5
ALICE CUBE

“Ihmemaa was a nice first escape room experience for 3 generations. […]”


Original in Finnish

“Ihmemaa oli mukava ensimmäinen kosketus 3 sukupolven pakohuoneisiin. […]”

Mikko
Google, 2022, 5 of 5

Ventajas de este proyecto

Huonepakopeli shows why owners who can build rooms still buy ours.
Easy and fast to reset, so the staff can run more games a day.
Magic School became the chain’s top-selling room.
More popular and more reliable than the room they built themselves for about €70,000.
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Colaboración transparente

Our work with Huonepakopeli was a close collaboration between the Indestroom team and the owners.

We supplied three different games, and the owners told us honestly how they compare with a room of their own.

More client stories: all reviews and case studies.
Lo que recibió el cliente:
  • Two turnkey rooms and an escape cube.
  • Puzzles, props and decor for each game.
  • Efectos de luz y sonido.
  • Todos los juegos se comprueban antes de su envío.
Cómo trabajamos juntos:
  • Room plans for their venues.
  • Instrucciones de instalación y asistencia remota.
  • Games that are fast to reset.
  • Asistencia por parte de nuestro equipo tras el lanzamiento.

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