Escape Room Project for
Conundroom in
Redmond
- Redmond, WA, USA

- 2-8 players per session

- TERPECA nominee 2021-2024

Project Overview
City, Country
Redmond, Washington, USA, on Seattle’s Eastside. Conundroom runs its rooms at three locations in Redmond.
Client Type
An experienced, family-owned escape room company, founded in 2015. Before working with us they built rooms with their own hands and with another producer. Today they run 12 rooms at three locations.
The Purpose of the Project
The owners know their players best, so they did not want a room “as is”. They wanted:
- durable, well-engineered puzzles their own team can fix
- puzzles taken from several of our rooms and joined into one story
- one visual style, worked out together with our artists
Interested in a similar solution?
Explore our turnkey escape room kits designed for rapid deployment.
Terms of Implementation
- Production: about 60 working days for a standard room, about 90 for a custom room. For Conundroom, production was finished 10 days early three times
- Delivery: organised by Indestroom
- Installation: by the client’s own team, about 6-8 weeks from delivery to the first test game, with our support team on call
Age Restrictions
Recommended age: 12+ for Alice. Players under 14 come with an adult.
Capacity
2-8 players per session for Alice at Conundroom.
Every game is private, even for two players.
Area
Alice is a multi-room adventure. Our standard Alice in Wonderland room needs 50-80 m² (540-860 sq ft) over three rooms.
TERPECA Recognition
Alice at Conundroom was nominated for TERPECA four years in a row: 2021, 2022, 2023 and 2024.
TERPECA is the yearly ranking of the world’s top escape rooms, voted by the most experienced players.
Repeat Orders
Conundroom has ordered from us since 2018: School of Magic (2018), Alice (2020), gadgets for their games, and in 2022 three more rooms at once: Frankenstein, a bar and casino room (Luck and Key Bar) and a pirate room (The Ghost Ship).
Expected Payback Period
Estimated 12-18 months, depending on the location, the ticket price and the number of games a week.
Example: Alice at Conundroom costs $46 per player. A team of 4 brings $184 a game. At 2 games a day, that is about $134,000 a year in ticket sales, before rent, staff and other costs.
Investment Range
€30,000-€55,000 per room, depending on how many puzzles, how much decoration and how much customization.
Standard room kits at list price: Alice in Wonderland €54,080, Magic School €55,460, production only. Clients who order several rooms get a multi-room discount. Delivery and venue preparation come on top.
Project Facts
| Location Redmond, WA, USA |
Client Conundroom Escape Rooms |
Rooms School of Magic, Alice, Frankenstein, Luck and Key Bar, The Ghost Ship |
Recognition TERPECA nominee 2021-2024 |
Capacity 2-8 players (Alice) |
| Ticket $46 per player (Alice) |
Investment €30,000-€55,000 per room |
Expected Payback 12-18 months |
Production 10 days early, 3 times |
Support answers in under 24 hours |
From Concept to Completion
Pick the Puzzles
The owner started from our walkthroughs:- Watched the walkthroughs of several of our rooms
- Chose which puzzles to keep, which to swap in from other rooms, which to drop
- Alice joins puzzles from our Alice Escape Cube, the full-size Alice in Wonderland and the Submarine
One Style with Our Artists
Every room was styled to their taste:- Direct work with our artists on the exact style they wanted
- Photos of every step and every stage of progress
- Simple engineering: magnets where magnets do the job, so their team can fix everything
- Tons of spare parts in the boxes, even paint and brushes
Assembly and Support
A fast, supported start:- Production finished 10 days early, three times
- 6-8 weeks from delivery to the first test game, next to their other rooms
- Every request answered in under 24 hours, even on weekends and late at night
- Puzzle and difficulty changes made on request
Features and Equipment
| Rooms built | School of Magic, Alice, Frankenstein, Luck and Key Bar, The Ghost Ship, plus gadgets |
| Theme | Wonderland, where time has stopped and the team has to start the clock again |
| Detail and style | hand-made decoration, neon colours, painted characters, a tea party table, a mirror door |
| Puzzles | from our Alice Escape Cube, Alice in Wonderland and Submarine, joined into one game flow |
| Engineering | durable and easy to service, magnets instead of RFID where they do the job |
| Wow effects | a hidden entrance through the mirror, three rooms, the magic hat house |
| Game | 60 minutes, 2-8 players, private games only |
Client Testimonial
TERPECA nominee 2021-2024 · Production done 10 days early, 3 times · Answers in under 24 hours

Redmond, WA, USA. In his own words, after Alice opened: “I really want to tell the truth and I’m not affiliated with Indestroom.”
“We started Conundroom in 2015 and we have 2 ERs that we built from scratch by ourselves, 2 ERs that were built by another company with our own scenarios, and 2 ERs from Indestroom that used their puzzles but fully customized especially for us.
So, in 5 years we got enough experience to judge what is good and what is not really good in escape room production. Especially now, when we are rebuilding 3 of our adventures and have to work with different game design and engineering decisions that been made by us or another producer company 3-5 years ago.
Indestroom is the biggest producer at this moment. Of course, they know how to build and deliver ERs to you. 3 times they completed production 10 days early than the due date and we got it earlier than we expected.
This process is super ironed out and they did it hundreds of times. You don’t need to worry about it at all.
What I want to point out is that they are not including packaging costs in their first quote. In our case, it was about $1000-$1500 for packaging, but the materials that they used for packaging are really useful for our future construction. We used all of them, but be ready for some extra costs.
Here we go. If you already choose a theme for your turn-key ER from Indestroom you HAVE to watch different walkthroughs for their different rooms and decide what puzzles you want to keep, replace with puzzles from their other rooms or remove from your adventure completely. Yes, you can do that.
All of our adventures from Indestroom are pieced together from different rooms but customized in one style. For example our newest room Alice includes puzzles from “Alice Escape Cube” and from the full size “Alice in Wonderland” and puzzles from the Submarine escape room.
We worked directly with Indestroom’s artists to get the exact style that we want and they sent us pictures of each step and progress. Our players LOVES “ALICE” a lot!
Indestroom is great producer, they know how to build ERs, but they don’t own any escape rooms, they don’t provide games and they don’t know your customers, but you know your audience and what is good for them and what is not. Turn-key ER does not mean that you don’t need or can’t customize it!
All puzzles are durable and look great and all of them are well-engineered and easy to fix. And we always ask Indestroom to double-check that we can get access to everything and fix everything by ourselves without any help and support. Because our customers will break puzzles anyway and we will have to fix them asap
We like that Indestroom never overcomplicates their engineering of puzzles. If they can use magnetic sensors instead of RFID they will use magnets. Thanks for that and for the tons of replacements that you included even paint and brushes!
I don’t know how it is possible to assemble ER in 2-3 weeks if you own other escape rooms and have other tasks to do Usually it took 6-8 weeks from delivery to our first test game and Indestroom really cares about our assembling and test games all the time.
They did everything that we asked about in less than in 24 hrs even on weekends and late nights. And we asked about A LOT of things. We even asked to change how some puzzles work or about changes in difficulty level for some of them.
I want to give a separate thank to their support team.
Yes, Indestroom is one of the best escape room producers at that moment (my opinion), but their size and amount of produced ERs introduce a very tricky situation. Before you will order from them make sure that there are not any other escape rooms from Indestroom in your area.
In the Seattle area, two more companies own escape rooms from Indestroom. Both of them has […]-themed escape rooms with the same puzzles, and one of them has “The Wizarding School” with part of puzzles similar to our “The School Of Magic” (but because we made a “Frankenstein” there are less than 1/3 similar puzzles) and another one own “The Submarine” with some puzzles that we used in our “Alice” room.
Yes, you will have exclusive rights for the theme of adventure in your area and Indestroom will not sell the same escape room into your city one more time, but another ER company can buy it from another ER business which is going to close and sell their rooms from Indestroom (that what’s happened in our case).
So, we will definitely continue to work with Indestroom and I recommend them as a producer for your adventures and puzzles, but also I recommend to pay attention to the details that I mentioned in my review.”
And they did continue: in 2022 Conundroom ordered three more rooms from us at once.
Aleksei Kniazev also wrote a guide for new owners on how to start and run an escape room business (2020). By then, in his words, Conundroom had more than 60,000 players and over $2 million in ticket sales. About Indestroom he writes:
“Our School of Magic quest was purchased from Indestroom and was built according to their scenario.”
“We can assure you, in 2020 US buyers should feel 100% confident buying a quest from overseas businesses […] especially if you buy from large companies such as Indestroom.”
“I’ll note that Indestroom […] has a well-functioning process that includes its own transport company that delivers quests anywhere you like.”
Aleksei Kniazev, founder of Conundroom, in his book on starting and running an escape room business, 2020.What Players Say
Players on Morty, the escape room app, about the rooms we built for Conundroom (read October 2026; Morty shows no stars). Conundroom’s own site counts 2,900+ Google reviews with a 4.9 average across its three locations.
“Very different escape room from our usual experience. Have enjoyed every room from Conundrum – this one is beautifully done and well thought out. Highly recommended!”
JLaLaMorty, July 2024 · read the review
“It is beautifully decorated and the puzzles are simple enough for families to enjoy; but complex enough to stump 4 relatively intelligent adults. […] The games and releases are all puzzle-based, we didn’t have to solve any locks which we loved!”
JensparkingonlyMorty, March 2024 · read the review
“We’ve completed a lot of escape rooms and this is easily in the top 3 for atmosphere and fun. This is one of those rare rooms where it actually makes you feel like you are inside the story and in a real pirate ship. […] Great room. One of the top in the area”
DuckNorrisMorty, February 2026 · read the review
“This was an extremely fun one! […] The story and the set design made sense, and there were a few minor jump scares that further added to the suspense. This was the most fun that I’ve had throughout the recent escape room’s experiences.”
WhoisgoldMorty, April 2026 · read the review
“A fun game, one of my favorite at Conundroom. […] I would recommend this game”
PuzzleFanMorty, August 2023 · read the review
“Pretty fun, more challenging than expected for a kid friendly one, but definitely would do with a family!”
jivinstevMorty, March 2025 · read the review
Advantages of This Project
Transparent Collaboration
It started with one School of Magic and grew to five rooms, with Alice nominated for TERPECA four years in a row.
More client stories: all reviews and case studies.
What the client received:
- Walkthroughs of our rooms to choose puzzles from
- Photos of every production step
- Puzzles their own team can open, service and fix
- Spare parts, paint and brushes in the boxes
How we stayed in touch:
- Direct work with our artists on the style
- Production finished ahead of the date
- Answers in under 24 hours, weekends and nights too
- Puzzle and difficulty changes after the test games
