Turnkey Interactive Exhibition Design & Fabrication
Interactive Museums with Escape Room DNA
From concept to reality: any idea, designed and built.
10+ years of building interactive spaces, now applied to museums. We design and build hands-on exhibits, sensor-driven scenography, multimedia and turnkey exhibitions that turn visitors into active explorers.
Meet Indestroom
Engineering Visitor Engagement: How We Make People Explore & Play
Over 10+ years Indestroom has built 1,300+ interactive installations in 52 countries. The same thinking goes into museums: our group’s museum studio designs and builds interactive exhibitions, science exhibits and visitor centres, where every visitor has something to do, not only something to read.
1,300+ interactive installations in 52 countries
Built to work every day, for years
From one exhibit to a whole museum
Six science exhibits or a whole museum building
One team
Concept, design, production, software and content
50+
museum and exhibition projects
Own production
and service after launch, by contract
28 to 1,500 m²
from an exhibition in a bus to a visitor centre
Award 2026
grand prix, regional stage of a national corporate museum award
2 weeks
to make and install 12 outdoor installations
Interactive Museum Exhibits & Exhibition Formats
Interactive museum exhibitions
Permanent and temporary exhibitions where the story is told through things to open, move, light up and solve.
Hands-on science exhibits
Single exhibits for science centres and planetariums: the visitor runs the experiment and sees the law of nature at work.
Children’s museums and quests
Educational quests and play zones where children learn by exploring, on their own or with a class.
Corporate museums and visitor centres
Brand spaces where a company shows its history, its products and how they are made.
Outdoor and travelling exhibitions
Exhibition stands for parks and squares, art objects, and exhibitions that travel in a bus or a container.
Multimedia and games
Touch tables, projections, audio stations and game logic that reacts to the visitor.
Projects visitors remember
Filter by type and open any project to see the photos, the numbers and what we did.

Six experiments to run yourself
Hands-on science exhibits where the visitor runs the experiment.
6 exhibits · Design and build · Physics and astronomy

Journey to the Dinosaurs
A museum you have to escape from, built inside a 20 ft container.
20 ft container · 7 sections · No rental space needed

Emotions of Nature
Poetry and landscape in one space, explored with every sense.
4 halls · Light, sound, scent and touch · Children’s layer

Holidays in the Arctic
A city bus rebuilt into a multimedia exhibition on wheels.
28 m² · 7 cities · 5,000 km · 5,400 visitors · 2022

City archaeology
How a city is read from what lies under it.
421 m² · 4 zones · 2 partner museums · 2023

Book Stories
The story of writing, paper and the book, in six zones.
6 zones · 10+ interactive installations · 2021 · Concept and build

Football academy museum
The history and values of a football school, in its own foyer.
4 zones · Opened 2023 · Models, drawers, screens

A collection you can explore
A regional art museum rebuilt around the exhibit itself.
8 themed locations · 5 zones · Open storage

Paper mill museum
From tree to paper, in a listed 1920s building.
Opened 2025 · Award 2026 · 6 exhibition blocks

Locomotive maker visitor centre
A brand centre where a factory explains itself.
650 m² · 8 interactive applications · 10+ hours of video · 2020

Truck maker visitor centre
Real trucks, a factory model and a rally simulator.
1,500 m² · 10 installations · 4 full-size trucks

Archaeology museum centre
From the Stone Age to the Middle Ages, step by step.
About 450 m² · 4 eras · Multimedia hall

A museum’s story in its own park
12 outdoor installations for a museum’s 100th anniversary.
12 installations · 2 weeks to make and install · 2021
Science exhibits for a planetarium
Six experiments to run yourself
6 exhibits · Design and build · Physics and astronomy
The task
Make physics something you can feel, not just read about. A visitor cannot launch a rocket into space, but can run the same experiment at table scale.
What we did
Six interactive science exhibits, each built around one question: a Van de Graaff generator to touch a real high-voltage spark safely; a levitating magnetic globe that floats in the air; “Sound in a vacuum”, where a ship’s bell falls silent as the air is pumped out from under a dome; “Island of light” with prisms, lenses, a mirror and a diffraction grating; a hydrogen rocket launched by one button; and a moving Sun, Earth and Moon model of the year and the day.
For whom
Families, school classes, science centres and planetariums.
Escape-style museum in a container
Journey to the Dinosaurs
20 ft container · 7 sections · No rental space needed
The task
Make a science museum that people play through, and that can stand anywhere without renting a building.
What we did
Seven sections about dinosaurs, each one a game: when dinosaurs lived, who they were, evolution, the science of palaeontology, a digging station and a time machine at the end. Exhibits, scenery, puzzles, electronics, sound, light and effects are all installed inside a 20 ft container. The content was created with experts on the history of dinosaurs.
For whom
Museums, science centres, parks and venues that want a new attraction without building work.
Interactive literary exhibition
Emotions of Nature
4 halls · Light, sound, scent and touch · Children’s layer
The task
Show how a landscape inspired a great poet, and let visitors feel it rather than read about it.
What we did
Four halls built around emotions. Lines of verse come alive when a visitor touches the glowing words. A sculpted tree hides small doors with stories inside. Sounds and scents of the seasons, a painting wall with a digital brush, listening stations, and a separate layer of tasks for children.
For whom
Literary and memorial museums, nature reserves, family audiences.
Travelling exhibition in a bus
Holidays in the Arctic
28 m² · 7 cities · 5,000 km · 5,400 visitors · 2022
The task
Bring the Arctic, its peoples, animals and climate problems to people far from it, city after city.
What we did
A standard bus turned into an exhibition for groups of up to 15, with a 50-minute tour and a quest route. Three themed sections and six installations, four of them multimedia: a 3D map of the Arctic where a button starts a video about each region, fact cards that light up the place on the map when turned over, a polar bear guide with a touch screen and a paw to touch, and a quiz wall of little doors.
Result
5,400 visitors in 7 cities over 5,000 km.
Interactive archaeology exhibition
City archaeology
421 m² · 4 zones · 2 partner museums · 2023
The task
Explain what archaeology is, and show how small finds tell the story of everyday life in an 18th-century city.
What we did
Exhibition architecture, installations, audio and video content, and the build. Visitors step into an archaeologist’s study, look into a glass-covered trench, dig in a sand table and follow a glowing map of the old riverbeds. Themed rooms on clay pipes, mineral water bottles, a crockery shop and old shoes, and a final zone where scientists answer visitors’ questions.
For whom
History and city museums, archaeology exhibitions.
Interactive park in a library
Book Stories
6 zones · 10+ interactive installations · 2021 · Concept and build
The task
Turn a public library into a cultural hub for all ages and bring in a new audience.
What we did
The concept and the build of a multimedia park. An interactive world map on a stand shaped like an open book: press a point and see where writing was born. Zones on the history of paper, the library itself and rare books, a fairy-tale zone for small children and a space for teenagers.
For whom
Libraries, children’s museums, cultural centres.
Sports museum
Football academy museum
4 zones · Opened 2023 · Models, drawers, screens
The task
For the academy’s 55th anniversary, tell its history and pass its values on to young players.
What we did
An exhibition and leisure space in four zones. A timeline with multimedia stations, a model of the training grounds with drawers underneath holding original documents, pennants and kits, a wall of the school’s best players, and an installation on the values every player is taught.
For whom
Sports clubs, schools and academies, brand museums.
Art museum
A collection you can explore
8 themed locations · 5 zones · Open storage
The task
Make a young art museum a place that inspires visitors and supports local artists.
What we did
A new concept and exhibition design: eight themed locations across five zones, from the museum courtyard to the store rooms. Folk toys stand on a relief map with a touch-screen table, and part of the collection is shown in open storage so visitors see how a museum keeps its treasures.
For whom
Art and regional museums.
Corporate museum
Paper mill museum
Opened 2025 · Award 2026 · 6 exhibition blocks
The task
Open a factory’s history and production to visitors and tourists.
What we did
A corporate museum in six blocks: the history of the mill, sustainable forestry, a lit scale model of the paper machine, finished products, a quality laboratory and a photo zone.
Result
Part of a regional tourism programme since 2025. Grand prix at the regional stage of a national corporate museum award in 2026.
Interactive visitor centre
Locomotive maker visitor centre
650 m² · 8 interactive applications · 10+ hours of video · 2020
The task
Show a modern, high-tech manufacturer to engineers, partners, journalists and students.
What we did
The concept, the visual guideline of the whole centre, the multimedia content and the build. A high-speed train cab simulator with VR, an interactive model of the plant, a “digital factory” installation, a route map with a dispatcher’s console, video interviews with staff and an event zone.
For whom
Manufacturers, brand centres, career-guidance centres.
Industrial visitor centre
Truck maker visitor centre
1,500 m² · 10 installations · 4 full-size trucks
The task
A new building as the entry point for industrial tourism and career guidance.
What we did
The exhibition around four real trucks, and 10 multimedia installations using video mapping, stage holography and simulators: how a truck is designed, how fuel feeds the engine, a large model of the plant and a rally-truck cab simulator, with screens so friends can watch. Eight blocks of digital content, made with the company’s own engineers.
For whom
Manufacturers, industrial tourism, brand experiences.
Permanent exhibition
Archaeology museum centre
About 450 m² · 4 eras · Multimedia hall
The task
Present a major archaeological site and give visitors a feeling that this history is theirs.
What we did
A route of gradual immersion: a foyer that introduces the land (78 m²), a multimedia hall on its geology (58 m²), two permanent halls (175 m²) and a space for temporary exhibitions (140 m²). Four eras: Stone Age, Bronze Age, Early Iron Age and Middle Ages, with hands-on stations next to the original finds. Multimedia content by our group’s own content studio.
For whom
Archaeology, history and regional museums.
Outdoor exhibition
A museum’s story in its own park
12 installations · 2 weeks to make and install · 2021
The task
Tell the 100-year history of a famous estate museum to visitors walking through its park.
What we did
The anniversary identity and an outdoor exhibition of 12 installations: wooden arches with film stills, photo frames on light-transmitting material that show old views of the same buildings, a timeline of visitor numbers and a photo zone. Made and installed in two weeks.
For whom
Estate museums, parks, open-air sites.
Exhibits in action
More from our projects: interactive exhibits, immersive halls and outdoor art objects.

Escape-style museum quest: 7 game sections in a 20 ft container

Sculpted tree with hidden doors: tactile discovery station

Magnetic levitation globe: hands-on science exhibit

Outdoor art object: an astronaut lifting planets

Magnetic wall: visitors place Arctic animals in their habitats

Glass-covered excavation: a real trench under the floor

Life-size dinosaur head in an interactive museum

Immersive hall: a glowing tree with light and sound

Outdoor art objects: friendly planets for families

Listening horns: audio stations with sounds of the past

Tactile city model to explore by hand

Audio and play station for children

Outdoor art objects: astronaut cats in a city park

Sand table: visitors dig for finds like archaeologists

Multi-touch table in a brand visitor centre

From tree to paper: hands-on production story

Outdoor art object: a cat astronaut with a planet

Touch-and-compare station next to original finds
What makes it interactive
Touch and try
Nothing behind glass that does not need to be. Visitors turn, press, open and compare.
Play and solve
Puzzles, sensors and game logic from our escape rooms turn a visit into a mission with a goal.
Screens that answer back
Touch tables, projections and audio stations react to what the visitor does.
Built to be touched every day
Solid mechanics and electronics made for thousands of hands, with manuals and remote support.
Ready to move in

Journey to the Dinosaurs
A ready interactive museum in a 20 ft container: seven sections, exhibits, puzzles, light and sound already installed.

Puzzles and props
Electronic and mechanical gadgets for your own exhibition: custom-themed, with manuals and wiring diagrams.

Escape rooms for museums
A turnkey escape room as a new attraction inside a museum, a science centre or a hotel.
From first idea to opening day
01
Brief
Your space, audience, theme and opening date.
02
Concept
The story, the visitor route and the list of exhibits.
03
Design
Drawings, visualisations, interfaces and content.
04
Production
Exhibits, scenery, electronics and software are built, then assembled and tested at our production before shipment.
05
Launch
Delivery, set-up support, manuals and remote help.
Frequently Asked Questions About Museum Exhibit Development
Both. We take a project from concept and design through fabrication, electronics, software and content, or we build individual interactive installations for an existing exhibition.
Yes. Our projects range from six hands-on science exhibits for a planetarium to the exhibition design of a whole museum building.
Yes. Your experts give the facts and check the content; we turn it into a route, exhibits and games that visitors understand.
The games are built into the route, not added on top: each station gives a short task tied to the exhibit next to it, so visitors keep moving. Journey to the Dinosaurs shows the format: every section teaches something and gives a task. A turnkey escape room can also stand next to the exhibition as a separate attraction.
Yes. We have built an exhibition inside a bus that travelled 5,000 km through 7 cities, and outdoor exhibitions for museum parks and city festivals.
The number of exhibits, the mechanics and electronics, the materials, the software and the content. Every project is quoted individually after the brief.
Yes. Every exhibit is designed for thousands of hands in public spaces, assembled and tested at our own production before shipment, and delivered with manuals and remote support. Certification required in your country is agreed during the project.
Send us a short brief: the space, the audience, the theme and the date you want to open. We come back with questions and a first concept.
Tell us about your museum
Send the space, the audience and the theme. We will come back with questions and a first idea of what your visitors could do there.

















































