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Home > Reviews > Huonepakopeli Finland: Three Games
Case Study · Owner’s Review

Turnkey Escape Rooms: Case Study for Huonepakopeli in Joensuu and Kuopio

An escape room chain in eastern Finland compares our games with a room it built itself: “Indestroom games are much more popular and everything works perfectly.”
3
of our games
11
rooms in two Finnish cities
Huonepakopeli runs 11 rooms in two Finnish cities; our Magic School became its top-selling room.
Magic School escape room by Indestroom, as supplied to Huonepakopeli in Finland: the wizard's office with desk and shelves

Project Overview

City, Country
Joensuu and Kuopio, eastern Finland. Huonepakopeli runs rooms at several addresses in Joensuu and one in Kuopio.
Client Type
A family-run escape room chain, owned by MooseFabric Oy. The owners took over the chain in January 2020 and opened Kuopio in September 2020.
The Purpose of the Project
The owners wanted reliable, popular games next to the rooms they build themselves. They wanted:
  • a family room that is easy and fast to reset.
  • a harder room for experienced players.
  • a compact escape cube.
Interested in a similar solution?
Explore our turnkey escape room kits designed for rapid deployment.

Terms of Implementation
  • Production: about 60 working days for a standard room.
  • Delivery: organized by Indestroom.
  • Installation: by the client’s own team, with our instructions and remote support.
Age Restrictions
Huonepakopeli plays its rooms with children from age 10 alone, younger children with adults.
Capacity
3-8 players per room at Huonepakopeli, 60 minutes of play.
Area
Our standard rooms need about 30-50 m² each; an escape cube comes complete, with walls and floor.
Ratings
Huonepakopeli holds 4.6 on Google in Joensuu (87 reviews) and 4.5 in Kuopio, read November 2026.
Ours vs. Their Own
The owners also built a room of their own, for about €70,000. In their words, our games are much more popular and everything works perfectly.
Expected Payback Period
Estimated 12-18 months, depending on the location, the ticket price and the number of games a week. Example: at Huonepakopeli a team of 4 pays €31 per person, €124 a game. At 8 games a week in each of three games that is about €3,000 a week, or about €155,000 a year in ticket sales, before rent, staff and other costs.
Investment Range
€115,000-€127,000 for a set like this at 2026 list prices: Magic School, Jungle and an escape cube, production only. Clients who order several rooms get a multi-room discount. Delivery and venue preparation come on top.

Project Gallery

Project Facts

Location

Joensuu and Kuopio, Finland
Client

Huonepakopeli (MooseFabric Oy)
Games

Magic School, Jungle, Alice cube
Top seller

Magic School
Opened

2020-2021
Capacity

3-8 players per room
Ticket

€23-€47 per person
Investment

€115,000-€127,000
Expected Payback

12-18 months
Rating

4.6 on Google (Joensuu)
Location

Joensuu and Kuopio, Finland
Client

Huonepakopeli (MooseFabric Oy)
Games

Magic School, Jungle, Alice cube
Top seller

Magic School
Opened

2020-2021
Capacity

3-8 players per room
Ticket

€23-€47 per person
Investment

€115,000-€127,000
Expected Payback

12-18 months
Rating

4.6 on Google (Joensuu)

From Concept to Completion

The Huonepakopeli project shows what an owner learns when he runs our rooms next to a room he built himself.
01 · CHOOSE

Three Different Games

The owners picked three games for different players:
  • Magic School, a school of magic for families.
  • Jungle, a harder adventure room.
  • Alice cube, a compact escape cube.
Magic School and the Alice cube opened at the same time.
02 · RUN

Easy to Reset, Easy to Run

In daily work the rooms proved simple for the staff:
  • Magic School is very easy and fast to reset.
  • everything works like it should.
  • many players come back to play again.
The owner’s own words, in his review for us.
03 · COMPARE

Ours vs. Their Own

The owners also built one room with their own team:
  • it cost them about €70,000.
  • it had a lot of technical problems.
  • our games turned out much more popular.
An honest comparison from a client who builds rooms himself.

Features and Equipment

The games we supplied to Huonepakopeli, from our catalogue of turnkey escape rooms and escape cubes.
Magic School
Magic School: their top-selling room, played there as Taikakoulu.
Jungle
Jungle: the owner’s favorite, “difficult in a good way”.
Alice cube
an Alice in Wonderland escape cube, played there as Ihmemaa.
Reset
fast and easy for the staff between games.
Game
60 minutes, 3-8 players at Huonepakopeli.

Client Testimonial

“I think Indestroom games are much more popular and everything works perfectly.”

Magic School: top-selling room · 3 of our games · Players come back to play again
Huonepakopeli logo
Olli, owner, Huonepakopeli
Joensuu and Kuopio, Finland. His whole review for Indestroom, in his own words:
Our top seller

“Magig School is our top selling room! It is very easy and fast to reset. Everything works like it should.”

Olli, owner of Huonepakopeli, in his review for Indestroom

Players come back

“Many customers have played more than one time. Just because they like this game and the atmosphere.”

Olli, owner of Huonepakopeli, in his review for Indestroom

Jungle

“Jungle is also very popular. This is my personal favorite. It is also difficult in a good way. We have had lot of good feedback from customers“

Olli, owner of Huonepakopeli, in his review for Indestroom

Alice cube

“Alice Cube is also great game, we opened it same time as Magic school”

Olli, owner of Huonepakopeli, in his review for Indestroom

Their own room

“I want to tell you we have made one game with our own group. It is great, but it was also very expensive. We spend about 70 000€ to build that game. Unfortunately we have lot of technical problems with that room.“

Olli, owner of Huonepakopeli, in his review for Indestroom

The verdict

“I think Indestroom games are much more popular and everything works perfectly“

Olli, owner of Huonepakopeli, in his review for Indestroom

Our part in it

Three games that are easy to run and popular with players: Magic School became their top-selling room.

What Players Say

Players about our games at Huonepakopeli (read November 2026). Reviews written in Finnish show our English translation first and the original below. Stars are shown only where the source shows them.

JUNGLE

“[…] the escape room itself (Jungle) was very well designed from all aspects (story, decorations, puzzles, sounds etc.) […]”

Eemeli Mikkonen
Google, 2023, 5 of 5
JUNGLE

“We booked the jungle room for six people and it was great! […]”


Original in Finnish

“Me varasimme viidakkohuoneen kuudelle hengelle ja se oli mahtava! […]”

Katrina Räty
Google, 2025, 5 of 5
ALICE CUBE

“We played Ihmemaa and it was really fun in all its difference. […]”


Original in Finnish

“Pelasimme Ihmemaan ja se oli kyllä hauska kaikessa erilaisuudessaan. […]”

Taija Santamäki
Google, 2021, 5 of 5
ALICE CUBE

“Ihmemaa was a nice first escape room experience for 3 generations. […]”


Original in Finnish

“Ihmemaa oli mukava ensimmäinen kosketus 3 sukupolven pakohuoneisiin. […]”

Mikko
Google, 2022, 5 of 5

Advantages of This Project

Huonepakopeli shows why owners who can build rooms still buy ours.
Easy and fast to reset, so the staff can run more games a day.
Magic School became the chain’s top-selling room.
More popular and more reliable than the room they built themselves for about €70,000.
Ready to scale?
Learn more about our franchise opportunities.

Transparent Collaboration

Our work with Huonepakopeli was a close collaboration between the Indestroom team and the owners.

We supplied three different games, and the owners told us honestly how they compare with a room of their own.

More client stories: all reviews and case studies.
What the client received:
  • Two turnkey rooms and an escape cube.
  • Puzzles, props and decor for each game.
  • Light and sound effects.
  • Every game checked before shipping.
How we worked together:
  • Room plans for their venues.
  • Installation instructions and remote support.
  • Games that are fast to reset.
  • Support after launch from our team.

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